At one point, I tried to pick up a pile of junk and Agent Reyes said, “I don’t have a warrant for adventure game red herrings.” Classic point-and-click games are often criticized for including pixel hunting elements. Thimbleweed Park is a throwback to the adventure games we grew up playing, and its meta writing doesn’t let us forget. You’ll find yourself using your phone and phone book to track down important NPCs, so it makes sense that you can use the same system for a little extra assistance. The addition of this system feels seamless, as the same phones are required to solve other puzzles in the game. Use any working phone in Thimbleweed Park, and you can get a helpful nudge in the right direction. Early on in the game, you’ll find fliers posted around town advertising this service. A recent update includes an in-game hint system. If you are too intimidated by tough puzzles to play at the harder setting, never fear. If you really want to experience the full game that you spent your hard earned money on, there’s no reason to play easy. Easy mode can take about 7-10 hours to complete and playing at the tougher difficulty adds enough new content to double the play time. Some hard puzzles require the use of money or the memorization of a number that a character might already have access to in the easier difficulty setting. This mode also adds additional requirements for many objectives. For example, the town’s arcade and the features within are only available in hard mode. Because there’s no danger of death, clearly stated by a character breaking the fourth wall at the beginning of the game, these difficulty levels are based only on game duration and puzzle complexity. Thimbleweed Park includes an easy and a hard mode.
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